ClanAM End Game Manifesto

Clan of the Angry Monkey has always been about having fun in the online games we play. Our focus has been strictly on enjoying ourselves and socializing with our online friends. This is not to imply that we do not get things done, in fact we tend have a lot of great accomplishments in the games we play, rather we perform our tasks in a social manner.

This has been especially true in our FFXI adventures on the Phoenix server. Whether running up a CoP mission or sponsoring a Garrison event, we've managed to accomplish a lot while at the same time remaining a very social clan.

The problem is, once you get near end game in FFXI, your interests tend to stray from what the base ClanAM population can accommodate. Things like end-game Garrisons, Limbus, Salvage, and end-game missions/quests need groups of people with high level jobs who are dedicated to the task at hand.

Because ClanAM proper cannot help end-game players with these things, they have traditionally had to look elsewhere. They then often get caught up in end-game HNMLSes that require so much of their time for membership that they leave ClanAM and lose the social interaction of friends and gaming colleagues that we provide. Gamers wanting to continue friendships in ClanAM, or those whose schedules disallow the rigors of an ordinary HNMLS are left wanting.

These, and other problems are ones which we hope to solve in the ClanAM End-Game LS. Read on for more..

HNMLS Politics and Problems

Without going into many specifics, it is important to point out the problems many traditional HNMLSes have. It is these problems that we wish to avoid with ClanAM End-Game LS.

ClanAM End-Game LS : A Different End-Game LS

Our primary goals in ClanAM End-Game LS are as follows: